Update 0.53
[ffb_paragraph_0 unique_id=”34evmlpl” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22align%22%3A%22text-left%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%7D%7D”][ffb_param route=”o gen text”]Bit more utility to heal mana, some fixes for non-latin based languages (I need a multi-language pixel font!) and a whole bunch of fixes. Here’s the changelog.[/ffb_param][/ffb_paragraph_0][ffb_heading_0 unique_id=”34evrnnc” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]ADDED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evnggf” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Mana Potions and other items capable of regenerating mana
- Added several new keybinds
- Added personal leaderboard, see only yourself and where you ranked globally
- Added new theme
- Added small clutter to most themes, e.g grass and small rocks
- Added several more spears
- Added a morgue feature: see your previous runs in text format. Look in your Documents folder for the game’s Morgue file
- Some entities now emit light
- Added a little smoke puff when something perishes
[/ffb_param][/ffb_list_0][ffb_heading_0 unique_id=”34evs334″ data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]CHANGED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evq367″ data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Creating gems now tries to always include any effect from used items
- When deconstructing, any excess items you can’t carry will be simply dropped on the floor
- When several creatures die ontop of eachother, the corpse becomes a pile
- Enabled content compression to reduce overall game install
- Mind Blast is nerfed slightly
- Several tile objects are themed according to their overall map theme now
- Many spells have their MP costs lowered
- Adjusted value to how many scrolls are needed to learn a spell
- Monsters’ basic attack may now be of an elemental, instead of always physical
- Monster AI has been slightly improved, now knowing when to cure eachother
- Reduced player sight from 6 to 5
[/ffb_param][/ffb_list_0][ffb_heading_0 unique_id=”34evse1r” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]FIXED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evqsli” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Fixed non-lating texts crashing the game when trying to render the characters
- Fixed some weapons missing recipes
- Fixed memory leak when starting new session from pause menu
- Fixed controls info keeping active after cancelling ranged weapons
- Fixed audio glitch when using ranged weapons or item generation altar
- Fixed game crash when abusing button sequencer
- Fixed missing keybinds for Game Over screen
- Fixed holding shift not producing capitalized letters in creation screen
- Fixed level clamping for champions to be a bit more generous
- When using controller and unplugging it mid-play, the game will pause
- Fixed game crash trying to deconstruct some basic items
- Fixed no champion showing up if you were the champ to that floor
- Fixed potential problem when champ spawn on traps
- Fixed character randomization going out of bounds (but not crashing the game)
- Fixed game crash when using spell on an empty tile for damaging or heals
- Fixed small clutter trying to appear in interaction window when they shouldn’t
- Fixed spells never hiding their info anymore, should appear more now
- Fixed game crash when trying to use an empty slot in your spell book
- Fixed item generation altar showing pick file when this is disabled in settings
- Fixed twitter notification showing after every champ, should only show once
- Fixed various typo’s
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