The update is finally out! It changes inventory management and creates an overall better experience for the game. Monsters are a bit smarter and most of them have new tricks up their sleeve! We're inching towards release!
ADDED
- Added context menus to inventory
- Added throwing mechanic (for monsters, too)
- Added new music
- Added throw info on item descriptions
- Added monster-specific throwables
- Added new monster abilities
- Added new mana regeneration/usage effects
- Added new floor cycle info UI
- Added new sfx for various abilities
- Added experimental Discord achievement, more in the future
CHANGED
- Mage class nerfed 25% magic stat
- Defender class buffed 25% strength stat
- Defender class nerfed 25% magic stat
- More items are deconstructible now, including leather helmets, bows and spears
- Increased overall droprates for items
- Floor UI has changed graphics
- Some monsters resist new effects
- Some monsters have their stats adjusted
- Adjusted Iceblock radius/range
- Removed minimap background graphic
- Status effects now shown in damage floaties where applicable
- Campfire now does more damage, health appropriate
- Increased overall gear durability
- Scared monsters seem less worried now
- Adjusted champion's stat growth
- Most monster abilities try to fuzzy target you less (i.e more direct hits)
- Various game graphics have been updated, e.g equip/fav icons and mana
FIXED
- Fixed looting stacks
- Fixed treasure sprite sometimes disappearing after opening it
- Fixed enemies sometimes attacking dead creatures
- Fixed prison barrel sometimes being locked
- Fixed starter spells sometimes being illegible
- Fixed audio manager improperly saving values, resetting it
- Fixed missing icons for eventlog in some occassions
- Fixed item descriptions for recipes
- Fixed potion discovery not saved with quick save
- Fixed some status effects still affecting a dead creature
- Fixed elemental essence losing value after save game load
- Fixed crafting window element tinting
- Fixed missing sprite for stairs in some themes
- Fixed resurrection spell now actually targetting corpses
- Fixed boss door placement sometimes out of place, inaccessible or too accessible
- Fixed slime balls sometimes wrong mana/health healing info
- Fixed strange delay when an enemy broods off-screen
- Fixed event spam when player is frozen and tries to use ranged weapon
- Fixed CrashReporter now finally reporting logs again, sorry about that
- Fixed bosskeys being destroyed if the corpse that holds it is destroyed
- Fixed Teleport and Summon spells properly targetting by monsters now
- Fixed some combat messages triggering multiple times, or in redundance