The update is finally out! It changes inventory management and creates an overall better experience for the game. Monsters are a bit smarter and most of them have new tricks up their sleeve! We're inching towards release!

ADDED

    • Added context menus to inventory
    • Added throwing mechanic (for monsters, too)
    • Added new music
    • Added throw info on item descriptions
    • Added monster-specific throwables
    • Added new monster abilities
    • Added new mana regeneration/usage effects
    • Added new floor cycle info UI
    • Added new sfx for various abilities
    • Added experimental Discord achievement, more in the future

CHANGED

    • Mage class nerfed 25% magic stat
    • Defender class buffed 25% strength stat
    • Defender class nerfed 25% magic stat
    • More items are deconstructible now, including leather helmets, bows and spears
    • Increased overall droprates for items
    • Floor UI has changed graphics
    • Some monsters resist new effects
    • Some monsters have their stats adjusted
    • Adjusted Iceblock radius/range
    • Removed minimap background graphic
    • Status effects now shown in damage floaties where applicable
    • Campfire now does more damage, health appropriate
    • Increased overall gear durability
    • Scared monsters seem less worried now
    • Adjusted champion's stat growth
    • Most monster abilities try to fuzzy target you less (i.e more direct hits)
    • Various game graphics have been updated, e.g equip/fav icons and mana

FIXED

    • Fixed looting stacks
    • Fixed treasure sprite sometimes disappearing after opening it
    • Fixed enemies sometimes attacking dead creatures
    • Fixed prison barrel sometimes being locked
    • Fixed starter spells sometimes being illegible
    • Fixed audio manager improperly saving values, resetting it
    • Fixed missing icons for eventlog in some occassions
    • Fixed item descriptions for recipes
    • Fixed potion discovery not saved with quick save
    • Fixed some status effects still affecting a dead creature
    • Fixed elemental essence losing value after save game load
    • Fixed crafting window element tinting
    • Fixed missing sprite for stairs in some themes
    • Fixed resurrection spell now actually targetting corpses
    • Fixed boss door placement sometimes out of place, inaccessible or too accessible
    • Fixed slime balls sometimes wrong mana/health healing info
    • Fixed strange delay when an enemy broods off-screen
    • Fixed event spam when player is frozen and tries to use ranged weapon
    • Fixed CrashReporter now finally reporting logs again, sorry about that
    • Fixed bosskeys being destroyed if the corpse that holds it is destroyed
    • Fixed Teleport and Summon spells properly targetting by monsters now
    • Fixed some combat messages triggering multiple times, or in redundance