Update 0.50
[ffb_paragraph_0 unique_id=”34evmlpl” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22align%22%3A%22text-left%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%7D%7D”][ffb_param route=”o gen text”]This update adds Twitter support! In addition, work has begun on improving the overall map generation. [/ffb_param][/ffb_paragraph_0][ffb_heading_0 unique_id=”34evrnnc” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]ADDED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evnggf” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Added a Champion’s Screen! Now you can see who’s on each floor, seperately.
- Added Twitter support. Disabled by default. Check the setting under Settings/Game subcategory Gameplay.
- Added a Charge UI, for when you’re recharging your chargeable weapons!
- Added a little info box when using ranged weapons.
- You can now Look At eggs!
- Champions now also save their Magic stat when saving to a floor!
[/ffb_param][/ffb_list_0][ffb_heading_0 unique_id=”34evs334″ data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]CHANGED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evq367″ data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Magic requires a lot less uses to finally learn them! It depends on rank, now, too.
- Multi-hit weapons have had their power statistics adjusted greatly.
- Prison Guards have been nerfed – they don’t call eachother’s help anymore.
- Some spells have had their MP costs adjusted.
- Some monsters are slightly nerfed, especially on higher levels.
- Gem of Vecna doesn’t instantly kill other players anymore. It felt too overpowered, so until a better solution comes around this will be it.
[/ffb_param][/ffb_list_0][ffb_heading_0 unique_id=”34evse1r” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]FIXED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evqsli” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Tile highlighting when trying to use a ranged weapon has been fixed.
- Adjust some game difficulty values, it is now slightly easier overall.
- Fixed Charge type overlapping other texts sometimes.
- Durability of all items have been slightly increased.
- Some gear pieces had wrong icons.
- Some monsters now appear in different places than previously.
- Fixed crash when selling favorited item when it’s in the last inventory slot (wow).
- Fixed monsters still trying to get ya when you’re using stairs.
- Fixed monsters being visible on minimap when entering a fresh floor.
- Some items have had some typo’s fixed.
- Monsters don’t take damage turns when they should be dead.
- If a weapon has +hits, it will draw them accordingly.
- Fixed small text offset in Charge skill type for Wands.
- Settings now try to save if using it through the pause menu.
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