Update 0.49
[ffb_paragraph_0 unique_id=”34evmlpl” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22align%22%3A%22text-left%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%7D%7D”][ffb_param route=”o gen text”]This update brings a whole range of improvements, signifying the end of the Crafting Milestone (as a focus), and preparing to delve deeper into the World Milestone.[/ffb_param][/ffb_paragraph_0][ffb_heading_0 unique_id=”34evrnnc” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]ADDED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evnggf” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- New monsters have been added.
- Some monsters have new abilities, watch out for trails!
- Added new gear pieces, including the first magic focussed set.
- Settings Window has been updated with new settings for both Controller (vibration) and gameplay (Combat movement).
- To accomodate the above; added subcategories for Settings Window.
- Added a button to the Introduction screen to know how to make text scroll faster.
- The title screen has been updated with new art.
- Some weapons are now craftable!
- Ability to craft a bow and arrow is now standard.
- Some new world objects have been added. Beware where you walk!
- Added charging items for chargeables, you can charge something else by simply using them in your inventory and then selecting the matching chargeable item for it in the list.
- If an item can be charged, it will show what charge item is needed for it in the item info box.
[/ffb_param][/ffb_list_0][ffb_heading_0 unique_id=”34evs334″ data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]CHANGED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evq367″ data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%221%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- The overall difficulty of the game has been increased.
- Some monsters resist new status effects.
- Some monsters have been moved around and may appear in different locations (or not at all in some).
- Doors that are locked and you bash into it will now shake a little bit!
- The stairs that connect all the floors now do not have a static position. You might have to look around for the stairs a bit more, at times!
- Leaderboards no longer register if the floor is below 33.
- If trying to manage gems and gear, it will notify what the reason is if that is not possible (e.g no empty sockets, all sockets occupied etc.)
- Some ranged weapons have their ranges improved.
- Traps no longer synchronize their states. They will be in different phases, randomly, now.
- If wielding a magical item, the closest entity it will hit will also show the radius around it it will additionally hit where applicable.
- After getting a status effect, there’s a short grace period where getting another status effect is not possible.
- Legendary items have had their stats lowered slightly.
- Regenerate effect heals less per turn.
- Damaging status effect now show proper damage.
- Amount of spells needed to learn magic is lowered and depending on its rank.
[/ffb_param][/ffb_list_0][ffb_heading_0 unique_id=”34evse1r” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22text-is-richtext%22%3A%220%22%2C%22tag%22%3A%22h4%22%2C%22align%22%3A%22text-center%22%2C%22align-sm%22%3A%22%22%2C%22align-md%22%3A%22%22%2C%22align-lg%22%3A%22%22%7D%2C%22a-t%22%3A%7B%22typography%22%3A%7B%22text-align%22%3A%22left%22%7D%7D%7D%7D”][ffb_param route=”o gen text”]FIXED[/ffb_param][/ffb_heading_0][ffb_list_0 unique_id=”34evqsli” data=”%7B%22o%22%3A%7B%22gen%22%3A%7B%22ffsys-disabled%22%3A%220%22%2C%22ffsys-info%22%3A%22%7B%7D%22%2C%22lst%22%3A%7B%22list%22%3A%7B%220-%7C-list-item%22%3A%7B%22list-item%22%3A%7B%22one-text%22%3A%7B%22item-text-is-richtext%22%3A%222%22%7D%7D%7D%7D%7D%2C%22blank%22%3A%22null%22%7D%7D%7D”][ffb_param route=”o gen lst list 0-|-list-item list-item one-text item-text”]
- Defense is now taken into account by default instead of randomly when taking damage.
- Introduction text is now a little slower.
- Using the Look At on multiple things will now describe all the things!
- Permanent fix for equipment that sometimes appear to be equipped double if the item is the same (e.g two necklaces are equipped).
- Weapons with one additional hit now don’t have their selling value drop to zero.
- When on controller, the Progress Window used the same button for two seperate functions.
- Gem crafting now works again.
- Champs no longer get stuck on traps when they accidently end up on one.
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